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Machete movement speed increased to 425 from 420Īdded linear and exponential options to Aim Down Sights Target Snapping Hatchet stumble damage scale reduced to 0.5 from 1 Weapon swap animation now displays properly when equipping different Secondary Weaponsīat movement speed increased to 410 from 400īats must do 50% more damage to stumble RiddenĪxe movement speed increased to 395 from 380Īxe stumble damage scale reduced to 0.5 from 1 Secondary Weapons no longer require a reload in the next safe room The effect stacks up to 40% from 20%, and has a limited duration of 20 seconds which is reset upon each new hit
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Infected Wounds now reduces healing by 2% from 0.5% per hit from Common Ridden. Offense: Level 3 Damage+ bonus reduced to 30% from 35% Overhead melee attack swing’s radius to 140 centimeters from 160 centimeters Harpoon (ability) cannot be cocked or fired while the character is in the airĪttack projectile speed to 2000 from 2500Īttack projectile miss cooldown to 4.5 from 3
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Swarm transition reduced to 90 seconds from 120 seconds Swarm starting radius reduced to 30 meters from 45 meters Tuning adjustments to make quick movements less abrupt to player acceleration movementĬleaner team now receives a handicap bonus of 10% damage increase for each Cleaner missing from the team in Swarm PvPĬleaners get a default 25% increase to Aim Down Sights speed and 25% increase to weapon swap speed in Swarm PvP Movement speed no longer slowed by bulletsīruiser’s Frenzy ability in Swarm PvP can now be canceled by pressing the button to trigger it again Reduced the Swarm Cloud shrink time to 75 seconds from 90īreaker leap speed reduced to 1500 from 2000īreaker Horde call reduced to 60 seconds from 120īreaker weakspot bonus damage to 1000 from 2000Ĭhest weak spot extra damage reduced to 500 from 2000 Reduced the Taunt and Horde summon animation times by 0.5 seconds Reduced the bonus damage for Chest and Leg weakspots to 500 from 1000 Reduced Leap cooldown to 3 from 5 seconds Reduced the melee recovery times by 1.5 seconds Removed pipe bombs from Mom and Karlee bot loadouts Players who are grabbed by a Crusher are now immune to friendly fire damage while grabbed and for 1.5 seconds after being released Readjusted Abomination health values on Nightmare difficulty
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Rebalanced Supply Point rewards for all campaign chapters in all difficultiesĪdjusted Supply Points earned for completing the Speed Run objective Quick player-input movements are now smoother
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